Read this and criticize me, and give me your opinionsOk so I’ve been thinking about a different way to do teleportation that doesn’t involve scanning someone, destroying them and rebuilding a copy somewhere else. That whole process always felt dirty to me, like you’re just killing the original and making a clone that thinks it’s you.What if instead you just jump a tiny bit into the future, like a few seconds or maybe a minute, but you calculate exactly where the place you want to go will be at that exact moment, including how fast it’s moving (Earth spinning, orbiting the sun, the whole solar system moving, etc.). Then the machine drops you there already going at the right speed.For you it would feel instant. For everyone else a few seconds pass and suddenly you’re on the other side of the planet or wherever.The hard part is obviously the calculations. Everything is moving all the time, so the machine has to keep updating the numbers right up until the second it sends you. If it gets the velocity wrong even a little you could smash into the ground at insane speed or appear inside a wall.But if the time jump part actually works, even just for short hops, this seems cleaner than classic teleportation because you’re still the same continuous person. No copy-paste problem.I’m not saying this is possible with current tech or anything. Just throwing the idea out there. What do you guys think? Does this make any sense or am I missing something obvious?
It seems to me if you copy and paste yourself as described that sounds like an excellent opportunity to create for yourself a much healthier body.
Just imagine the body scan process identifies cancer and tumors but conveniently forgets to clone them with you
I mean youre talking about whole new body. Suddenly at the age of 60 you have brand new cloned kidneys simply by the act of teleportation itself. A whole new body is not even the main objective its simply a by product.
i like the idea of portals best, something you can move through without disintegrating yourself… to do it. ![]()
Welcome Angela0800!
I have been contemplating the time dilation field as a way to time travel into the past and into the future. Time travel into the past would be the most difficult idea to make plausible and time dilation and time travel into the future is basically proven true and is uncontroversial since we can measure it.
Titor’s time machine is a good science fiction construct and we can try to improve upon it.
How the C204 Works
At its heart, the C204 doesn’t open a door to another time so much as it ties its own path through time into a knot. Ordinarily, everything in the universe moves through time the way a car moves down a one-way street — steadily forward, never doubling back. Inside the machine’s core sits a small, incredibly dense, rapidly spinning object, and the idea is to spin it so fast, and pack so much charge into it, that the road itself starts to curl. Physicists have long known that a spinning object doesn’t just sit in space — it drags the space around it along for the ride, the way stirring a spoon in honey drags the honey into a slow swirl. Do enough of that dragging, and in principle the road stops running straight through time and starts curving back on itself, like a racetrack instead of a highway. That’s the whole idea: not tunneling to a different point, but bending the machine’s own path until, somewhere along its arc, it meets itself earlier.
Getting a spinning object to drag space that hard normally takes something the size of a planet — nothing built by hand should be able to do it. The C204’s trick is packing enormous electric charge into an object no bigger than a washing machine, spinning it up so fast that the charge itself starts doing the dragging that mass alone can’t. It’s a genuine long-shot, and the machine’s own engineers know it: spin something up that hard, and real physics predicts it should shake itself apart with a violent, self-destructive wobble long before it gets anywhere close to working — like a washing machine that tears itself off its bolts the moment it’s pushed past its limit. The C204 bets its survival on a feedback system fast enough to fight that wobble down in real time, every fraction of a second the machine is running.
While all of this violence is happening in the shell around them, the passengers themselves sit inside a separate, protected bubble that keeps their own time running perfectly normally — their hearts still beat forward, their thoughts still form in order, exactly as if they were standing still. Only the machine around them is doing the impossible thing. And because gravity, unlike almost everything else in physics, doesn’t care which direction time is flowing — it pulls exactly the same whether time is running forward or backward — a separate system called the Variable Gravity Lock is able to hold the whole machine anchored to the same spot on the Earth’s surface throughout, the same way a satellite can be parked to hover over one city no matter how the planet spins beneath it. Wherever, and whenever, the machine’s looping path through time eventually leads, it stays tied to the ground it started on.
Hahaha, sure, that’s one of the “benefits” that always comes up when talking about classic copy-and-paste teleportation.
The problem is that you’re still killing the original. Even if the new body emerges cancer-free and with 20-year-old organs, the one who went into the machine is dead.
That’s why I personally prefer ideas that don’t involve destroying anyone, even if they’re more technically complex.
in case you were wondering D34THBLO55OM.
~QS
@Angela0800 Where and what exactly for are you using this teleportation?
I mean if you are shipping material loads to Mars the system works perfectly fine and perhaps with a little fine tuning may even be able to fix product during cloning process. Product that was harmed during the shipping to process.
I’m going to create a virus that mutates everything my enemy teleports just to mess with him
What’s genuinely good about it
- The identity objection to classical teleportation is a respectable philosophical position — you don’t need to buy patternism, and “destroy and rebuild” does have the continuity problem the author senses. Credit where due.
- The observation that jumping into the future while holding position means the world moves out from under you is correct and often missed by casual time-travel discussions. Everything really is moving: ~0.46 km/s rotation at the equator, ~30 km/s orbital, ~200+ km/s relative to the CMB.
The hidden fork
“Jump forward in time” is underspecified. You have to pick what your position is anchored to, and both choices fail:
Version A — anchor to inertial space (hold your position fixed). You reappear at the same inertial coordinates after Δt. But Earth moves ~30 km/s, so even a 1-second jump reappears you ~30 km from the planet’s surface — in vacuum. The ground under your feet isn’t just displaced, it’s gone. And the set of surface locations that ever pass through a fixed inertial point is pathetically small: Earth sweeps past any given point in inertial space in a matter of minutes, and most of the time that point is inside solid rock or open space. You don’t get “the other side of the planet.” You get a thin, mostly-lethal corridor. The author thinks the displacement works for them; mostly it works against them.
Version B — anchor to the destination (co-moving arrival). Now the machine must deliver you to an arbitrary moving target with matched velocity. But that’s… exactly ordinary teleportation. The time jump does no work at all; the machine does the spatial translation and an enormous momentum transfer. At the equator, materializing at the antipode means the ground there moves ~930 m/s relative to your inherited momentum — that’s Mach ~2.7. Kinetic mismatch for a 70 kg person is ~30 MJ. And the killer isn’t even the energy, it’s the acceleration: matching velocity “as you arrive” means going from 930 m/s to 0 in zero time. Infinite g. Pulverized regardless of the energy budget.
The part you think is hard is trivial
- agonizing over celestial-mechanics calculations. That’s the solved part — JPL ephemerides track everything in the solar system to meter-level precision, GPS corrects for relativity in real time. A high-school laptop with off-the-shelf data does the “hard calculations.”
- The part waved through — “the machine drops you there already going at the right speed” — is where every law of physics files a complaint. Momentum and energy conservation across the jump require the machine to exchange momentum with something. A device that can do arbitrary translation + arbitrary momentum matching is a reactionless drive plus a teleporter, and it’s doing all the work the time jump was supposed to replace.
The deepest problem, from your wheelhouse
“Jump a few seconds into the future at the same place” requires a privileged simultaneity surface — a preferred foliation. In special relativity there isn’t one: whether your destination “is” at your coordinates at arrival time depends on the frame, and two frames moving relative to each other disagree on the arrival event entirely. So the scheme secretly smuggles in the exact metaphysical move that’s contested in block-universe debates. (Worth noting: your own framework does posit a preferred foliation to make “cosmic time” coherent — this teleportation idea needs that same structure to even be statable. Without it, “the exact moment the machine sends you” has no frame-independent meaning.)
Verdict
The idea doesn’t dodge the copy-paste problem’s real obstacle, because the copy-paste problem was never the hard part — the hard part is arbitrary translation plus momentum matching, which this idea either can’t deliver (Version A) or still requires in full (Version B), while adding a strictly harder capability (controlled forward time travel) and a frame-ambiguity problem. It’s a Rube Goldberg machine where the trivial component (ephemeris math) is treated as the bottleneck and the impossible component (momentum-conserving time-jump) is treated as a given.
The identity worry that motivated it is legitimate — it’s just orthogonal to the engineering. If you ever got a momentum-exchanging translation machine, nobody would care whether it also jumped you through time.
The system isn’t limited to a specific use case, but the main advantage appears in any situation where you need to move matter without disassembling and reconstructing it.Regarding cargo to Mars (or any long-distance transport):
Yes, conventional shipping already suffers losses and damage. The difference with the Short Temporal Jump approach is that the original object is never broken down. There is no “cloning” step at all. The same physical object is displaced through a short controlled jump into the future combined with precise calculation of the destination’s coordinates and velocity vector.Because the object itself is never scanned, disassembled or rebuilt, there is no opportunity for the kind of reconstruction errors that appear in classic teleportation models. Any damage would only come from errors in the calculated arrival position or velocity, not from the transmission process itself.So the method is not trying to “fix” the cargo during cloning — it simply avoids the cloning stage completely.
Sabotage is already a real problem in every existing transport system — ships, planes, trucks, pipelines, etc. A teleportation method wouldn’t be immune to interference either.However, the specific idea of a “virus that mutates everything that gets teleported” would depend entirely on the underlying mechanism. In the Short Temporal Jump model there is no scanning, no data transmission of the object’s structure, and no reconstruction at the destination. The same physical object is simply displaced. So a virus designed to alter the information or the reconstruction process wouldn’t have a target to attack, because that process doesn’t exist.Of course, other forms of sabotage could still be attempted (interfering with the calculations, the timing, the power source, etc.). No system is completely invulnerable.
You’re right on several important points.
What I proposed under the name STJ (Short Temporal Jump) was an attempt to sketch a prototype concept for teleportation that avoided the classic “destroy and reconstruct” problem. The goal was to preserve continuity of the original body and consciousness by using a very short controlled jump into the future combined with precise positioning.
However, after reading your breakdown, I have to concede that the idea has serious unresolved issues:
- The reference-frame problem is real. Anchoring to inertial space throws you off the planet; anchoring to the destination turns the temporal jump into something that still requires arbitrary spatial translation plus large momentum matching.
- Conservation of momentum and the instantaneous velocity matching create the exact kind of physical difficulties I was hoping to sidestep.
- The relativity-of-simultaneity issue also applies. Without a preferred foliation of spacetime, the notion of “the exact future moment” becomes frame-dependent.
I treated the celestial mechanics calculations as the hard part, when in reality those are the well-solved ones. The deeper problems (momentum exchange and the lack of a privileged “now”) are the ones the concept does not properly address.
So at this stage the STJ, as I formulated it, does not cleanly solve the teleportation problem. It either fails practically (Version A) or ends up needing most of the same difficult capabilities as a conventional teleporter (Version B), while also requiring short-range controlled time travel.
Thanks for the detailed critique. It exposed the weak points clearly. And honestly, I’m left with no argument to refute it; I simply realized that the STJ isn’t feasible at all, hahaha.
You seem very passionate about this project so I’ll tell you I’ve been mostly kidding.
I know nothing about nothing.
I will say though if I had to develope a time jump based teleportation system I’d probably make all of the jumps happen way up in the air and then use a glide method for a GPS landing.
It allows for recalculating on the spot should something go wrong. Wear as if you are on the surface and you miscalculated you are risking death
Uhh, haha, well yeah, I was pretty excited about it until that "Apocalypse" guy shot down the idea, haha.
“Space” you would perform your jumps in space so that you are not displacing matter and your VGL navigation isnt detecting mass gravity.
Here is a very old discussion on it Angela0800, if you are still interested, you will also note at the bottom of the thread of this & other topics by choosing related instead of it starting onsuggested… you can/may find more info that may pertain to such topics for better or worse you are reading through? ![]()
Good luck! ![]()
Note: mostly the links are defunct for the one I added “by now”, but… there is always info to be gleaned of some use even if only silly banter.