Special Credit for the following post to:] Mr. Edwin Gary Schasteen [email protected] for sending this to our TAP-TEN Research Foundation</font>< [A HREF="http://Tap-Ten.org" TARGET=_blank>http://Tap-Ten.org</A> ]

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<TITLE>Warp Theory: A primer in FTL drive systems.</TITLE>

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Warp Theory: A primer in FTL drive systems.

Submitted for the review of scholars

By: Dr. Ael Rin Sirion

Quantum Technician

Warp Theory: A primer in FTL drive systems.

Submitted for the review of scholars

By: Dr. Ael Rin Sirion

Quantum Technician

**</CENTER>**

The secret of warp capacities lies in knowing why the light speed

limit exists. Understanding this technology will require an advanced

understanding of reletivity. In simple, how was the light speed limit

arrived at in the first place? That is the point as which we, thusly I,

should begin.

Reletivity is a fascinating concept in that it states that objective

observation is really subjective. For example, from a planet's viewpoint,

it's star appears to be moving and the world looks stationary. If we look

at the same system from the viwpoint as the star, the planet appears to be

moving. From the viewpoint of the galaxy, both will appear to be moving

compared to a "reletively stationary" galaxy. And it goes on like this.

Now we question which of these is the truth. The only reasonable

answer to this question is that all of these observations, and countless

others which I have not mentioned, are all true. How can a contradiction be

the truth? Reletively! Since there is no single universal reference point

which we can all agree upon as absolutely stationary, we cannot discern if

any of these reference points is truely stationary. All movement must be

measured reletive to a "reletively stationary" reference point since there is

no objectively stationary reference upon which to base all movement.

This being said, we can refer to ourselves as stationary. If you have

ever moved about in a vehicle which moves at a smooth accelleration, then you

have felt a phenominon which is the basis for reletivity. You feel stationary

and objects you see through the viewports appear to be moving. Should your

vehicle drift forward, reletive to the vehicle directly beside you, you may

try to stop your forward momentum even if it is the other vehicle, your

reletively stationary reference point, which is actually drifting backwards.

Although it appears that I'm off course in this dissertation, this is

an important concept. With the exception of reference points, designated

stationary or moving, you have no sensory clue that you are moving. This

leads us to question what will happen if you were to have a clue to movement

outside of the reference point? Absolute proof of such a thing would topple

reletivity as we know it.

Now we come to a point where we have just such an experament. Without

the above assertion, we will not arrive at reletivity. It is an absolute

belief that there is no such sensory proof which will shatter the stationary

illusion of SMOOTH accelleration which leads to reletivity.

You hop into your space ship, and move off to the nearest star. All

the time, you accellerate smoothly to maintain a 1 G environment. There is a

mirror above you, perpendicular to the nosecone. Clearely, the light from

your face moves to the mirror at C-(ship's velocity) and bounces back at

c+(Ship's velocity) . If you were to keep going for so long that you reached

the speed of light, C, then the light moving toward the mirror would be moving

at C-C or 0 units per second. Your reflection would vanish. Suddenly, you

have sensory proof that you're moving.

Don't let the C+C case of the light coming back at you escape notice

either. The extancy of the constant C states that light has a fixed velocity

through any medium, including the air of your ship. As a result, light will

always return from the mirror at C units per second. Base a clock on this

structure and something amazing will happen.

Assume that the clock is so large that a beam of light bouncing from

the mirror would take 1 second to return. That leads us to the equation that

the distance to the mirror, D, is C/2 units. The total speed of the light

beam is C-V(Ship's velocity =V) for the outgoing leg and C for the incomming

leg. ( C-V+C = 2C-V units per second)

At this point, we are using SPOTS <Simultaneous Pulse Optical[BR>Transmision System ] transponders, which can send and receive photon pulses

from the same element. It is important to note that this is isolinear in that

the pulse moves directly forward in the exact direction that the ship is

moving and moves directly back over the same path. When the ship's velocity

is C, then the photon pulses will move toward the mirror at the same speed as

the mirror will be moving away from the SPOTS transponder. The result is that

time stops. Up until this point, the return leg of the voyage taken by the

photon pulse shortens by the same distance as the departing leg lengthens from

the movement of the ship.

Even though all the points for a single, strait line, we have a

triangle. Now we do the experiment in the old way, where the sender and

receiver elements of the photon pulse are side by side. Now the photon pulse

has to move across the ship as well as moving from front to back along the

ship. Something interesting happens. The beam is moving toward the receiver

throughout it's entire flight, thus, if the flight to the mirror is lengthened

by the movement of the ship, this pulse hits the mirror off center. If the

mirror is not wide enough to reach between the centers of both the sender and

receiver, then there is a speed at which the beam would miss the mirror.

This leads to an odd perception in which you, unaware that there is

any reletive momentum, see space warping in the mirror. Suddenly, you can

see further to one side of the room, beside you, than you could. It's a slow

process, depending on the velocity increase during this time, however, you

could eventually see the side of objects which face the mirror. Note, that any

change in reletive velocity voids the guarantee of reletivity. Acceleration,

as used in this paper, refers to the movement of the bodies involved and not

to a change in velocity.

And now we get to the transverse experiment. The mirror is now

mounted on the port side, with the sender and receivers mounted at opposite

ends of the Starboard wall. The receiver is at the front of the ship and the

sender is at the tail. Now, viewed from outside, the photon pulse has to

catch up with the mirror, and then catch up with the receiver. If we were to

compute the distance as viewed from outside the ship, it would be much further

from the sender to the receiver, off the mirror, than it is from the inside of

the ship. Time is slowed. Interestingly, the opposite will happen if the beam

was to be fired the other way, from front to back. Time speeds up moving in

that direction.

This stretching of time is spacial reletivity. If we were to compute

the triangle formed by the sender, mirror and receiver, it would be possible

to arrive at the remarkable E=MC^2 as the amount of energy contained in 'dead

mass,' but that is not our current concern, so we'll skip the exercise. Yet,

it is important to note that this formula expresses only the energy in the

mass and not the energies which can be stored in it. Heat, kenetic and the

like are added to this. That is important because the increase in kenetic

energy as we approach C adds to the apparent mass of the body and is part of

why we cannot exceed C within Normal N-Space <time-space>.

The slowing down of time and the reletive increase in mass are the

real reasons that FTL <Faster than Light> drive is considered impossible. It

is important that you know these effects, however, it is not important that

we discuss them at length because they must NOT apply in the processes

outlined in this paper or FTL drive, all of warp technology, will be

invalidated.

<HR>

<H1><CENTER> Starting Point.. </CENTER></H1><HR>

----------------

Notice another odd effect. All falling bodies are conducted through

space at the same velocity under a gravitational accelleration. Weight, and

mass, seem to have no effect on gravitational accelleration. This simple

observation is the beginning of inertial bias, field accelleration and full

blown spacial warping. Although inertia is added to these bodies while they

are in reletive free-fall, there is no difference in the way that the field

of gravity reacts as a result of this increase. In fact, the increase in

mass which results from high velocity momentum actually adds strength to the

gravitic field it generates.

<HR><CENTER><H1>

Reducing Inertia to a Speed.</H1></CENTER><HR>

----------------------------

Matter is comprised of many small components which act as larger

singular structures. The exact nature of these components is purely

theoretical, although it is known that such structures contain energy

contained within quantum fields. This of genesit particles, particles on the

boundry between matter and energy such as photons, as bubbles of quantum

forces which are full of pure energy.

If you wish to accellerate such constructions, you will notice that

the whole structure will deform as the intertial forces along some connections

propogate. Inertia itself is an expression of this deformation in the way

that the attempt to accelerate the body in one inertial state must move

through the body and reach each component of the body in order for it to reach

a stable rate of movement. Clearely, the speed of inertia is the speed of

sound through the medium in question.

Since the force which is applied to change the inertial state of a

body is applied to a small portion of the body, the components of the body

adjacent to that point will be moving reletively faster than the remaining

portions of the body. Contraction along the body will result in something

called inertial compression which can cause stress failures in the mechanical

and structural systems of the body in question.

Sound, like accelleration, is a compressional wave, thusly, the speed

of sound increases proportionally to the density of the medium. This velocity

is not a matter of the compressability of the medium as virtually

incompressable materials, the basis of hydrolic systems, experience the same

increase in the speed of sound reletive to density. Such compression is,

rather, the ability of the medium to conduct isolinear momentum without

excessive dispersion.

An increase in the speed of sound through a body does not result in

the loss of inertia. Conversely, it results in the increase in inertia since

the entire body must be moved by the applied force, at the moment of inertia,

rather than the applied force simply changing the inertial state of small

parts of the body in any moment until the whole body is in its new, steady,

inertial state. This can be conveniently expressed as F=MA where force is the

mass of the body times the acceleration.

F/A=M therefore, the higher the inertial conduction (acceleration),

the lower the mass which can be accelerated by it. This action is also time

dependant, posessing the property of quantum energy. Quantum energy requires

that the whole quantum of energy required to change a state must be applied

in one instant or it will have no effect on the system. There is never a

'residual' in quantum energy. None of the 'excess' energy from one moment is

available to change the state of the body in the next moment.

<HR><CENTER><H1>

Field Accelleration</H1></CENTER><HR>

-------------------

Now we reach the first principle of warp technology. The main reason

we exceed the light speed limit is inertia. As a body approaches the light

speed limit, C, it's mass will increase exponentially up to infinity at C.

Our second problem is the 'time slip' which states that time must stand still

to a body moving at C or the principle of reletivity will be violated. I'll

get to the second problem later.

Field accelleration refers to the accelleration of the body by

applying the momentum to the components which make up the body rather than to

the body itself. The difference may seem small, however, it is profound. In

older forms of propulsion, force is applied from the power plants and is

subject to inertia as it propogates through the body to change its inertial

state. With a field accelerator, the body is emersed in the field and biased

to a certain inertial state. There is no inertial effect since the force does

not have to propogate across the body.

Any quantum force of sufficient capacity can produce a warp field.

Gravitation is the most often expressed force, however, electormagnetism is

the most used force since it is the most controllable and understood. It is

also important to note that electroweak force, of which electromagnetic force

is a subset, is kenetic whereas gravitostrong force is static. Static forces

are difficult to bias and often require an actual imbalance in the field to

achieve the warp effect. Kenetic forces have a polarity and can easily be

biased in their natural flows without applying undue stress to the structure

of the body involved.

Handling the 'time slip' problem is the most complex part of the

system. Although the field is external to the body and does not experience

the distortion of time in itself, the body contained within the field have to

cope with displacement as movement across vast distances in space result in

movement through equally vast amounts of time. This is an unacceptable

consequince of warp travel.

Field acceleration handles this as well. The body within the field

experiences no inertia and is therefore in a state of stable inertia all the

time. Such bodies are moving at sublight velocities sufficiently small as not

to experience time slip. It is the surrounding space which is warped by the

allererator field. Quantum accleration of the entire field frame compresses

space in an isolinear fassion.

<HR><CENTER><H1>

Time Dilation</H1></CENTER><HR>

-------------

Two types of time disruption occur in faster than light (FTL) space

flight; virtual and actual. Actual time dilation is the difference between

the reletive 'speed' of time within the warp field and time measured outside

the field. Virtual time displacement is the apparent change in time resulting

from moving into space over distances so vast that your point of departure

appears to move backward in time and your destination seems to move forward in

time by an equally great distance.

Virtual time displacement is the one which cannot be solved at present

and the simpler of the two to describe, so I'll start there. Since light

moves at a constant velocity, moving faster than light will require light

which leaves your point of origin at the present time to have to catch up with

you. That means that you could see yourself leaving port by stopping at the

right point and using a powerfull enough theoretical telescope. If your

departure was broadcast to your destination, about a light week into space,

you could watch yourself leave your point of origin almost week after you

arrived at your destination!

Since higher life is also social life, this displacement has a real

effect on the mental state of star age (Ketueen) races. When you arrive at

your destination, only hours after you leave port, a week would appear to have

passed even though you did not really slip through time. The real

displacement is that your only contact between these points will have been

limited to light speed limited communications. This means less in the age of

subspace radio, however, radio doesn't correct for your vision.

You see your point of origin moving back in time as you leave and your

destination moving forward as you approach it. At one time, this form of

isolation posed a mental health threat to colonists. They would sometimes

look out into space and see a time before their home star was created. Radio

wasn't fast enough to counter this effect.

Actual time disruption results in the dilation of time within the

cabin of your ship as a result of it's forward momentum. We reduce this by

compressing space along isolinear chanels between navigational points so that

we can move through space at sublight speeds while covering lightyears in

seconds. This dilation cannot be completely neutralized because the ship will

be moving and ANY velocity results in this effect. N-Stable drive compensates

better than the I-Fix system, but the dilation is still there.

<HR><CENTER><H1>

I-Fix Drive systems.</H1></CENTER><HR>

--------------------

Common warp drive units are in the I-Fix class since they do not

involve moving through alternate dimensional vortexes. They are fixed in

N-space which is the same 4-dimensional time-space within which the ship

originated. These drive units rely on the principles of field accelleration

to produce short-cuts between navigational points. This works by producing

strong enough quantum fields along an isolinear corridor to produce an

apparent shortening of linear space between two points in N-space.

This effect is largely an illusion. Space itself does not really

fold. The quantum field projected to appear just ahead of the body to be

conducted along the warp chanel really accellerates the body in such a way

that no inertia is experienced, thus it appears that space is moving and not

the body being conducted along the chanel. As a result, the body within the

field 'tricks' N-space into refreshing the structure of the body at a distance

from where it could actually have been while bounded by the light speed limit.

I-Fix drive mechanics is a combination between superstring theory and

aether theory. Aether theory is the older of the two and was thought to have

been disproven long ago, until revived by corrolaries of superstring theory

and reletivity. Superstring theory is essential to warp dynamics in that it

allows the bodies involved to be conducted along the warp chanel as the energy

they are made of rather than as completed structures. If this was not

possible, the quantum fields required to producte the warp effect would crush

the body being conducted along them. Such bodies must be absorbed into the

fields during movement.

Aether theory expresses a material, called aether, through which

magnetic waves propogate. Gravity is expressed as the consumption of aether

by mass, kind of like the 'vacuum' produced near the drain plug of a tub.

Superstring theory expands on this to say that the aether is not consumed, but

that it oscillates into another dimension to return at another point where

there is reletively no mass.

Superstring theory is drawn from the fact that all 'solid particles'

of matter can be diffracted by the 'double slit experament.' This indicates

that subatomic particles are not solid, but standing waves. That leads to a

new view of reality in that nothing is really solid. Warp theory draws from

this to allow for a quantum field to be constructed along a field-frame such

that the body within the field is indistinguishable from the field. At that

point, the body cannot be destroyed by the field because there is no

difference between the field and the body.

Reletivity also helps here. Imagine that there are two stars, one on

each horizon from where you are standing on a planet. Your planet is orbiting

its star away from one star and toward the other. Since the speed of light

must be a constant, and you would see it as higher on the star you are moving

toward, there must be extra space compressed along the leading edge of your

orbit to account for the additional distance the light from that star has to

traverse to stay at a fixed speed. Likewise, there has to be a stretching of

space so that the light from the star you are moving away from does not appear

to be moving slower than C.

<HR><CENTER><H1>

N-Stable Systems.</H1></CENTER><HR>

-----------------

N-Stable drive units rely on the existence of dimensions which run

along the same plane as N-Space yet have important differing properties. For

example, hyperspace is a dimension which is essentially empty and has no light

speed limit. These dimensions must run along the same plane as N-Space so

that re-entry is possible after the distance required is traversed. The

extancy of such planes is not beyond the reach of probability.

Extra-dimentional travel for short distances requires entry into a

plane which matches the state of N-Space adequately for the survival of the

passengers of the vehicle making the journey and a shift in phase which

produces an effect which can be mapped onto N-Space as faster than light

momentum for a fixed period of time. The survival aspect of the requirements

is understandable. Mapping an effect onto N-Space as a fixed period of FTL

movement is a bit more complex, but the entire process wouldn't be worth much

without it. Why bother using N-Stable drive if you cannot get anywhere you

couldn't get just as easily without it?

Hyperspacial travel is a limited subset of wormhole travel. A tunnel

is created between two distant points in N-Space and the body travesing that

distance jumps into it. This is a subset of wormhole travel, and not real

wormhole travel, since a wormhole has no real length. True wormholes are

direct connections between distant points in N-Space which can connect without

regard for time or spacial distance.

Wormholes are like mirrors running in reverse. You look at a mirror

from the side and the mirror is an maybe inch thick. The reflection in the

mirror is close to two dimensional, and should be two dimensional. Looking

at the mirror from the front will yeild a reconstruction of 4 dimensional

N-Space within the apparent space of the reflection. There is no true limit

to the amount of space which can appear in this 2-D matrix. It will appear as

large as the space being reflected by the mirror, and last as long as the unit

of space being reflected.

With a wormhole, the effect is reversed. You look into the wormhole

and see the N-Space at a great, or not so great, distance from your current

location. It could be across the room or across the universe. From the side,

these locations will be separated by much more distance than they are through

the wormhole. Apparently, the length of the womrhole from the outside is

many times as great as the distance within the wormhole.

Moving through the wormhole requires a reletive dimensional stabalizer.

Any warp capable ship will be able to use the inertial field accellerator as

a stabalizer and enter the wormhole. The real problem being that wormholes

are are dimensionally unstable with a tendancy to collapse across any particle

of solid matter which enters them. This effect is due to the quantum folding

of N-Space which causes solid matter to hold its shape. Warp fields reduce

the body within them into a single field frame which appears to be a

collection of genesit particles held suspended across a magnetic matrix.

Hyperspace uses wormholes to move into a paralell dimensional space

which can be reletively smaller than N-Space or where the light speed limit

does not exist. Since these dimensions overlap N-Space at every point,

movement along these planes will allow you to re-enter N-Space through another

generated wormhole at a distance so great that light could not cover the same

distance in the same time frame. The case where space is reletively smaller

is the most like standard I-Fix drive, but it is not the only application of

compressed space. It is possible that the dimensions on the space you jump to

can be twisted in such a way that your ports are directly adjacent.

Perihelion is the most extreme case of spacial compression. In this

case, only a single point covers all of N-Space. From perihelion, you can

return to N-Space at any point in space-time without limits. This is the

domain of a special breed of FLT drive called star-navigation. Bodies moving

through perihelion using star-navigation are de-actualized for entry and then

re-actualized by the star-navigator at their destinations.

Spaces where the light speed limit does not exist also has an extreme

case. It is possible that additional planes which overlap N-Space use the

same time-space, however, they use it in differing orders. For example, time

spent in one of these dimensions maps back to distance traveled at light

speed. This is not all that impressive unless you realize that lateral

movement maps back to time in N-Space, thusly the body can return to N-Space

before it left. Since velocity is a matter of distance and time, the light

speed limit technically does not exist in these dimensions.

<HR><CENTER><H1>

Methodologies.</H1></CENTER><HR>

--------------

Now that the cold theory is basically finished, or as far as I intend

to go for now, we can get into reducing the cold theory to practice. This is

the exciting part even though it is really just a matter of math and

demonstrations of the concepts expressed to this point. You are still years

from reducing the hard science expressed here to your own working drive units

even if you understand everything in the remainder of this thesis. That's why

you spend years in the academy....

<U>

RGFC:</U>

-----

Long ago, the military was looking for a way to evade missile radar

on ships. The experamanet was called the "Philidelphia Project." It worked

by using a huge military degauser which cloaked the ship in question within a

huge magnetic field. This ship was not onle radar invisible, but actually

vanished, to reappear many miles from its starting point. Thusly began the

application of spacial warp technology.

A book was written in an attempt to explain why this happened, and the

entertainment industry built a story around it so that most people didn't even

know that there was a factual basis to the whole thing. This was an excellent

cover for the dissemination of information and for keeping the general public

from knowing what was really going on. All the truth was generally available

and nobody who was uninitiated cared to look.

From there, an experament began circulating through the underground

based on the infamous millitary project. The file containing this experament

is called "RGFC" for 'Reletive Gravity Field Control.' <Title breakdown is[BR>unconfirmed as of this writing.] This experament can be very hazardous if you

are not fully prepared for the incredible heat it will generate, so extreeme

caution should be used if you decide to go through with it. You will be

working with 50 Kev DC power systems flowing through coils and that is very

hazardous.

RGFC starts with a thermoplastic tube about two feet long and 8 inches

in diameter. A field coil is wound around this tube, and a second coil of

equal capacity is placed within the tube. This tube is sealed, with care to

be sure it can handle a great deal of heat and pressure, after flooding with

glycerin. The glycerin was the optimal electrolyte for the system when the

file was last updated. Both the internal and the external coils are charged

to 50 Kev (DC), and then a 25 Kev power supply is split between the coils.

Each of these three power sources must be independant to avoid crosovers which

will drain the effect of this field wave guide. Connect the negative lead of

the 25 Kev (DC) power supply to the negative pole of the central coil's power

and the positive pole to the positive pole of the outer coil's feed.

The original design called for a third coil to run through the exact

center of the whole thing as an antenna to inject frequencies into the

complete apperatus, however this has been replaced by looping a coil around

the outside of the completed wave guide. This newer design makes for better

field control. Structurally, the field guide is two electromagnetic coils

with a capacitent field across them. A central iron bar might amplify the

effect, however, it will also be subject to the same effect as the cores in

high voltage transformers and deform from the pulses in the huge magnetic

field. Powdered iron would be a better choice.

<U>

Pionizer:</U>

-------------

Based on this design, I came to the pionization core system. In

essence, the pionization core is a more efficient and mineraturized version

of the wave guide described in RGFC. Three elements are used, each one acting

as the wave guide listed above, placed in a cone shape. Exact specifications

of the pionization core are too sensitive to be released here, however, I must

detail how to use the completed structure.

Each pionization element has two power leads, and a pointed end. It

takes three elements to form a completed pionization core, mounted about a

circle so that the three elements are 120 degrees apart. (equadistant.) This

assembly is tilted so that the pointed ends, close to the center, but not

touching, are above the assembly. Antenna leads are fixed to the blunt end of

each pionization element. Three elements is the minimum which can be used to

steer a phased array in 3-dimensions, and the angle of the elements adds to

the controllability.

The power leads of the three elements are tied together under the

centeral ring, however, they must not enter the actual field produced. Two of

the elements are tied to the negative supply from the leads on the blunt end,

with the third accepting the positive lead. Keeping the points of the three

elements close together allows the quantum disturbance to be maintained within

the tight magnetic bottle.

<PRE> " /*\ " " + /-\ - " </PRE>

<U>

Element 117 <Neutronium></U>

------------------------

Now we need an intense power supply. Scientists theorize that the

elements of the periodic table, which become radioactively unstable at about

cesium in the periodic table, eventually return to stable elements. This

happens at Neutronium, element 117. Neutronium is a black metal of massive

density and semiconductive properties in the same class as Carbon, Silicon and

Germanium. We know this from its placement on the periodic table.

How does this give us power? Since element 117 is the first stable

element in the periodic table, and decrease in the gravitostrong quantum field

will result in spontaneous degeneration of neutronium into a mass of matter

and anti-matter. This degradation is so fast that the inertia of the

surrounding air is great enough to contain all but the magnetic energy

emissions. Since this is conducted across the pionization field, we can tap

the power easily.

There is a missmatch in this form of matter anti-matter reaction which

yeilds genesit particles. Positive matter and anti-matter do not have the

same mass. Such an imbalance limits the stable state of the fuel burned in

the reactor. Overburning will result in the build up of genesit particles and

possible mass residue formation. Caution must be taken to keep the engines

burning clean.

Element 117 is not the only element which can be burned in this way,

however, as it is the densest element easily effected by this process, it will

result in the highest energy production. Heating the fuel increases the total

energy production since it produces a corresponding reduction in nuclear

stability before fuel burn is initiated. This reaction is bottled by the

quantum field containment system and thusly is not constrained by the low

pressure requirement of magnetically bottled mass anti-mass reactors.

<HR><CENTER><H1>

Aether burners.</H1></CENTER><HR>

---------------

The oscillations of quantum mass in the aether is another source of

quantum energy. Since aether theory makes atoms themselves into mechanical

systems, it is required that these systems have a source of energy in order

to be maintained. Theoretically, aether burners draw their energy from the

other dimensions into which the aether flows. There is a huge amount of

energy available if the aether flow itself can be tapped.

Aether burners are like paddle wheels placed in the flow or aether as

it flows out of our dimension through the quantum distortions of solid mass.

Higher masses naturally have greater quantum distortions yeilding a larger

aether flow. While the aether is flowing between dimensions, it leaves low

pressures surrounding the masses involved, and this causes reletive motion

between any two masses which have aether flows associated with them. In short,

gravity.

Actual aether cannot be burned. If it was consumed, the universe

itself would experience a much higher enthropy level than it does. Eventually,

the universe would collapse inward upon itself as the fabric of aether into

which space is woven would grow steadily smaller. Observed reality is better

served by the theorem that aether simply oscillates back into N-Space at

points of no mass.

This theory also states that warp systems not be used close to any

inhabited system because there is a maximal velocity to the aether flow of

space and this results in a buildup of gravity in any place where warp systems

regularly operate. Space takes time to compress and decompress. Use of warp

systems in open, inter-stellar, space is advised since this space will have

a lower compression and is most likely to decompress between jumps.

Quantum energy theory states that energy can be extracted from this

system indefinitely so long as the amount extracted in any quantum-moment is

too small to promote a state change. In short, you can extract as much power

from the field as you like, as long as you don't take so much at any one time

that you deform the field. This amount of energy, constructively and

destructively, is referred to as a quantum. Because this energy must be

extracted in a single time period, a moment, the whole unit describing the

quantity and time is called a quantum moment.

<HR><CENTER><H1>

The Formula....</H1></CENTER><HR>

---------------

Calibrating the system for use requires knowing the relationship

between the field and the reletive velocity generated. Since these tests

have yet to be done to figure the precise amount of energy involved to create

an effect of any measured amount, we will express our calculations based upon

a set of known values which is specific to the configuration involved. These

are:

Quantum fields fall off by the inverse square law. Reletive to your

starting point, you move off twice as far and the field is 1/4 as strong.

1/2^2 = 1/4. (2^2 means 2 squared. Please accept my apology for not having

a superscript key handy.) If you move off until you are 3 times as distant,

the field strength is 1/9 since 1/3^2 is 1/9. This leads to an interesting

observation which will be important in the actual calibration section.

Mass builds up in 3 primary dimensions, however, the gravity falls

off in only 2 dimensions. The effect of gravity, in keeping with the

increased volume creating it, should be a minimum of cubed and it is only

squared. Gravity appears to act in a strait line between the centers of

gravity, thusly one dimension, and the other dimension is theorized to be

time itself. Measuring gravity is always in a velocity, thus we need a

distance and a time.

At this point, our formula is 1/D^2 . Half as far from the center of

gravity and the field is 4 times as great. 1/(1/2)^2 = 1/(1/4) = 4/1 = 4 .

Four times as great as what? We have the answer in our list of reletive

factors. Four times as great as C. C/D^2 leaves us with one problem. This

formula is only valid if D is measured in units of R. We must free up the

formula a bit by putting R into the equation to enforce the reletive balance

for any system of measurement.

R^2/D^2 . What we start out needing is (D/R)^2 which expresses D as

how many units of R we are from the center of the event. This is important

because our formula is only valid if D is measured in lengths of R. Then we

we go through the conversion: (D/R)^2=(D/R)(D/R)=D^2/R^2 . Since this is on

the bottom of the equation, C/(D/R)^2, we have to calculate 1/(D^2/R^2) which

is R^2/D^2. The formula is now CR^2/D^2 .

Our next constant is T. What we're after is a matter of distance, and

calculating out the units of this equation, we resolve to a velocity:

(m/s * m^2 / m^2 = m/s) To get rid of the seconds, we have to multiply 1/s

by s. S is seconds, thus we need a time value in the equation. CR^2T/D^2 is

the result. If we leave out the time constant, we'll have the accelleration

added to some I-fix drives which place a quantum disturbance just ahead of

them and 'fall' faster than light.

The total compression of space really does not end at the center of

gravity, so we end up with a total compression of 2CR^2T/D^2 . This is the

weakest portion of the formula since, although undenyably real, can the ship

really use this portion of the warp? Only if the ship crosses the center of

gravity. There is only one safe way of doing that and it involves placing the

center of the warp field within the ship itself.

At the center of gravity, D=0. 2CR^2T/0^2 is undefined in common

mathematics. In higher forms of math, it is possible to prove that 1/0 is not

undefined, but infinity. This point must be avoided since there is no single

point of N-Space which could contain more than all of N-Space. By the

geometric definition of dimensions, this point is in another dimension.

<HR><CENTER><H1>

Geometric Definition of Dimensions.</H1></CENTER><HR>

-----------------------------------

By definition, a point is a unit which occupies no space. Stack an

infinite number of points, end to end, such that AB+BC=AC and you will have a

line which is 1 unit in length and no units in width. AB+BC=AC is the sinple

mathematical definition of between. It means that, the distance from A to B

along a strait line, plus the distance from B to C along a strait line, is the

same as the distance between A and C. Every point in this line is required to

be between the point where you start and the point where you end up.

Your line segment has no width. Stace enough of them side by side

with each line being between your first line and your last line, and you will

have a single plane with a width of 1 unit. Again, this simply requires an

infinite number of lines and an extended definition of between. It does not

matter what unit of measurement you end up with, the concept is the same.

Zero times infinity is 1.

I can hear many of your thoughts stating "zero times any NUMBER is 0."

To this I respond, "what number?" Both zero and inifinity are concepts, not

numbers. Zero is a place holder and takes the place of a number which has no

value. Infinity is, by extension, also a place holder. Rather than having no

value, infinity has ALL value. These concepts are opposites.

Stacking an infinite number of planes will give you a single unit of

height. The width of a true plane is infinite, as is the length of a true

line. We have now come up to 3 dimensions and a fourth remains. It remains

to be seen if N-Space is bounded or infinite in any single dimension, however

theory leans toward N-Space being limited in all 4 dimensional planes which it

crosses.

An infinite stack of 3-D spaces will give you a single unit of

duration. Q-Techs, such as myself, often refer to any single 3-D space as a

moment. It is like a frame of film holding an infinitely small portion of

time in a static representation. A moment lasts for no period of time and is

a basic concept of physics. 4-D N-Space is dynamic and physical computation

will be error prone because of imperfections in the way moments project across

seconds, like the smearing of moving objects in any single frame of film.

If we extend this, we end up with an infinite amount of time-space

becomming a single unit of 5-D space. Our entire known reality is just a

single point at this higher level. From this point, it would be possible to

enter anywhere in our time-space. However, our N-Space is so small that it

would be lost if you move at all in this higher plane.

Star-Navigators are an odd breed of men in that they're born with the

gift of being able to actualize across this vortex at perihelion. I will not

get into these mechanics as it is beyond the scope of this paper, yet, it is

a fasinating application of Quantum principle and mechanical capacity. Unless

you have a star-navigator and the photon echo array he needs, do not cross

this central vortex of the warp field.

<HR><CENTER><H1>

Pionizer Configuration </H1></CENTER><HR>

----------------------

A standard, class 1, field frame is generated from an array of nine

pionization elements arranged in 3 pionization cores. The pionization cores

are equadistant around the ship's hull, forming an equalateral triangle. Class

1 is primarily for small craft so this small assembly is sufficient as it is

adequate also for our discussion. Three pionization cores, given enough power

could handle a body of any size. Configuration is the key.

Each core is made up of 3 pionization elements fashioned into a cone

with the top cut off. The area between the points at the top of the cone is

for the bottled quantum disturbance. In essence, the body of the warp capable

structure is ringed with three contained 'black holes' at specific points

along its hull. These cores are usually positioned just ahead of the center

of the ship along a horizontle axis, with the cores facing forward in the

same verticle plane.

To use the drive, it must be calibrated at this point. The angle of

the pionization cores must be adequate for the three quantum disturbances to

combine ahead of the ship without passing through any part of the ship. If

the fields intersect the body of the ship, structural instability will result.

Tune the freequency injectors of each pionization element so that the quantum

disturbance generated by each core will move along the skin of your ship at

a distance no less than 1 diameter from impacting with any part of the ship.

The minimal angle at which the 3 cores can combine quamtum fields as

close the the nose of the ship as possible without hitting the skin, is called

the ship's critical angle. Do not exceed this angle. Conversely, the power

limits state that the quantum disturbances can only remain bottled up to a

given distance from the pionization cores, the main reason that the cores are

forward of the ship's center, and this is referred to as the range angle. As

the term implies, this sets the ship's warp range by setting the maximum

compression the ship can handle.

At this point, the field looks like a cone. It originates from 3

points and extends until the three field beams combine into a single field

just ahead of the ship's nose. From this vortex, where the three quantum

disturbance fields combine, a single compression chanel forms directly forward

from the ship's nose. This is the ship's warp chanel.

To chose a ship's vector, setting a course, you would draw a line from

your ship's center of gravity to the destination point in space. Then, you

steer the beams generated when each core extends it's quantum disturbance

until the beams intersect at a point on that line as close to the ship's nose

as possible. All three beams must be balanced so that no single field is

clearely stronger than any other. When the beams combine, the entire front

of the ship will become a singular field-frame and be pulled into the warp

chanel. Your trip begins when the quantum-moment of the fields first reaches

the inertia of your vessel.

<CENTER><H3> Bon Voyage.</H3></CENTER>

Back to my home page.

Back to Pariah Magazine.

Send comments here.

</BODY></HTML></font>The secret of warp capacities lies in knowing why the light speed

limit exists. Understanding this technology will require an advanced

understanding of reletivity. In simple, how was the light speed limit

arrived at in the first place? That is the point as which we, thusly I,

should begin.

Reletivity is a fascinating concept in that it states that objective

observation is really subjective. For example, from a planet's viewpoint,

it's star appears to be moving and the world looks stationary. If we look

at the same system from the viwpoint as the star, the planet appears to be

moving. From the viewpoint of the galaxy, both will appear to be moving

compared to a "reletively stationary" galaxy. And it goes on like this.

Now we question which of these is the truth. The only reasonable

answer to this question is that all of these observations, and countless

others which I have not mentioned, are all true. How can a contradiction be

the truth? Reletively! Since there is no single universal reference point

which we can all agree upon as absolutely stationary, we cannot discern if

any of these reference points is truely stationary. All movement must be

measured reletive to a "reletively stationary" reference point since there is

no objectively stationary reference upon which to base all movement.

This being said, we can refer to ourselves as stationary. If you have

ever moved about in a vehicle which moves at a smooth accelleration, then you

have felt a phenominon which is the basis for reletivity. You feel stationary

and objects you see through the viewports appear to be moving. Should your

vehicle drift forward, reletive to the vehicle directly beside you, you may

try to stop your forward momentum even if it is the other vehicle, your

reletively stationary reference point, which is actually drifting backwards.

Although it appears that I'm off course in this dissertation, this is

an important concept. With the exception of reference points, designated

stationary or moving, you have no sensory clue that you are moving. This

leads us to question what will happen if you were to have a clue to movement

outside of the reference point? Absolute proof of such a thing would topple

reletivity as we know it.

Now we come to a point where we have just such an experament. Without

the above assertion, we will not arrive at reletivity. It is an absolute

belief that there is no such sensory proof which will shatter the stationary

illusion of SMOOTH accelleration which leads to reletivity.

You hop into your space ship, and move off to the nearest star. All

the time, you accellerate smoothly to maintain a 1 G environment. There is a

mirror above you, perpendicular to the nosecone. Clearely, the light from

your face moves to the mirror at C-(ship's velocity) and bounces back at

c+(Ship's velocity) . If you were to keep going for so long that you reached

the speed of light, C, then the light moving toward the mirror would be moving

at C-C or 0 units per second. Your reflection would vanish. Suddenly, you

have sensory proof that you're moving.

Don't let the C+C case of the light coming back at you escape notice

either. The extancy of the constant C states that light has a fixed velocity

through any medium, including the air of your ship. As a result, light will

always return from the mirror at C units per second. Base a clock on this

structure and something amazing will happen.

Assume that the clock is so large that a beam of light bouncing from

the mirror would take 1 second to return. That leads us to the equation that

the distance to the mirror, D, is C/2 units. The total speed of the light

beam is C-V(Ship's velocity =V) for the outgoing leg and C for the incomming

leg. ( C-V+C = 2C-V units per second)

At this point, we are using SPOTS <Simultaneous Pulse Optical[BR>Transmision System ] transponders, which can send and receive photon pulses

from the same element. It is important to note that this is isolinear in that

the pulse moves directly forward in the exact direction that the ship is

moving and moves directly back over the same path. When the ship's velocity

is C, then the photon pulses will move toward the mirror at the same speed as

the mirror will be moving away from the SPOTS transponder. The result is that

time stops. Up until this point, the return leg of the voyage taken by the

photon pulse shortens by the same distance as the departing leg lengthens from

the movement of the ship.

Even though all the points for a single, strait line, we have a

triangle. Now we do the experiment in the old way, where the sender and

receiver elements of the photon pulse are side by side. Now the photon pulse

has to move across the ship as well as moving from front to back along the

ship. Something interesting happens. The beam is moving toward the receiver

throughout it's entire flight, thus, if the flight to the mirror is lengthened

by the movement of the ship, this pulse hits the mirror off center. If the

mirror is not wide enough to reach between the centers of both the sender and

receiver, then there is a speed at which the beam would miss the mirror.

This leads to an odd perception in which you, unaware that there is

any reletive momentum, see space warping in the mirror. Suddenly, you can

see further to one side of the room, beside you, than you could. It's a slow

process, depending on the velocity increase during this time, however, you

could eventually see the side of objects which face the mirror. Note, that any

change in reletive velocity voids the guarantee of reletivity. Acceleration,

as used in this paper, refers to the movement of the bodies involved and not

to a change in velocity.

And now we get to the transverse experiment. The mirror is now

mounted on the port side, with the sender and receivers mounted at opposite

ends of the Starboard wall. The receiver is at the front of the ship and the

sender is at the tail. Now, viewed from outside, the photon pulse has to

catch up with the mirror, and then catch up with the receiver. If we were to

compute the distance as viewed from outside the ship, it would be much further

from the sender to the receiver, off the mirror, than it is from the inside of

the ship. Time is slowed. Interestingly, the opposite will happen if the beam

was to be fired the other way, from front to back. Time speeds up moving in

that direction.

This stretching of time is spacial reletivity. If we were to compute

the triangle formed by the sender, mirror and receiver, it would be possible

to arrive at the remarkable E=MC^2 as the amount of energy contained in 'dead

mass,' but that is not our current concern, so we'll skip the exercise. Yet,

it is important to note that this formula expresses only the energy in the

mass and not the energies which can be stored in it. Heat, kenetic and the

like are added to this. That is important because the increase in kenetic

energy as we approach C adds to the apparent mass of the body and is part of

why we cannot exceed C within Normal N-Space <time-space>.

The slowing down of time and the reletive increase in mass are the

real reasons that FTL <Faster than Light> drive is considered impossible. It

is important that you know these effects, however, it is not important that

we discuss them at length because they must NOT apply in the processes

outlined in this paper or FTL drive, all of warp technology, will be

invalidated.

<HR>

<H1><CENTER> Starting Point.. </CENTER></H1><HR>

----------------

Notice another odd effect. All falling bodies are conducted through

space at the same velocity under a gravitational accelleration. Weight, and

mass, seem to have no effect on gravitational accelleration. This simple

observation is the beginning of inertial bias, field accelleration and full

blown spacial warping. Although inertia is added to these bodies while they

are in reletive free-fall, there is no difference in the way that the field

of gravity reacts as a result of this increase. In fact, the increase in

mass which results from high velocity momentum actually adds strength to the

gravitic field it generates.

<HR><CENTER><H1>

Reducing Inertia to a Speed.</H1></CENTER><HR>

----------------------------

Matter is comprised of many small components which act as larger

singular structures. The exact nature of these components is purely

theoretical, although it is known that such structures contain energy

contained within quantum fields. This of genesit particles, particles on the

boundry between matter and energy such as photons, as bubbles of quantum

forces which are full of pure energy.

If you wish to accellerate such constructions, you will notice that

the whole structure will deform as the intertial forces along some connections

propogate. Inertia itself is an expression of this deformation in the way

that the attempt to accelerate the body in one inertial state must move

through the body and reach each component of the body in order for it to reach

a stable rate of movement. Clearely, the speed of inertia is the speed of

sound through the medium in question.

Since the force which is applied to change the inertial state of a

body is applied to a small portion of the body, the components of the body

adjacent to that point will be moving reletively faster than the remaining

portions of the body. Contraction along the body will result in something

called inertial compression which can cause stress failures in the mechanical

and structural systems of the body in question.

Sound, like accelleration, is a compressional wave, thusly, the speed

of sound increases proportionally to the density of the medium. This velocity

is not a matter of the compressability of the medium as virtually

incompressable materials, the basis of hydrolic systems, experience the same

increase in the speed of sound reletive to density. Such compression is,

rather, the ability of the medium to conduct isolinear momentum without

excessive dispersion.

An increase in the speed of sound through a body does not result in

the loss of inertia. Conversely, it results in the increase in inertia since

the entire body must be moved by the applied force, at the moment of inertia,

rather than the applied force simply changing the inertial state of small

parts of the body in any moment until the whole body is in its new, steady,

inertial state. This can be conveniently expressed as F=MA where force is the

mass of the body times the acceleration.

F/A=M therefore, the higher the inertial conduction (acceleration),

the lower the mass which can be accelerated by it. This action is also time

dependant, posessing the property of quantum energy. Quantum energy requires

that the whole quantum of energy required to change a state must be applied

in one instant or it will have no effect on the system. There is never a

'residual' in quantum energy. None of the 'excess' energy from one moment is

available to change the state of the body in the next moment.

<HR><CENTER><H1>

Field Accelleration</H1></CENTER><HR>

-------------------

Now we reach the first principle of warp technology. The main reason

we exceed the light speed limit is inertia. As a body approaches the light

speed limit, C, it's mass will increase exponentially up to infinity at C.

Our second problem is the 'time slip' which states that time must stand still

to a body moving at C or the principle of reletivity will be violated. I'll

get to the second problem later.

Field accelleration refers to the accelleration of the body by

applying the momentum to the components which make up the body rather than to

the body itself. The difference may seem small, however, it is profound. In

older forms of propulsion, force is applied from the power plants and is

subject to inertia as it propogates through the body to change its inertial

state. With a field accelerator, the body is emersed in the field and biased

to a certain inertial state. There is no inertial effect since the force does

not have to propogate across the body.

Any quantum force of sufficient capacity can produce a warp field.

Gravitation is the most often expressed force, however, electormagnetism is

the most used force since it is the most controllable and understood. It is

also important to note that electroweak force, of which electromagnetic force

is a subset, is kenetic whereas gravitostrong force is static. Static forces

are difficult to bias and often require an actual imbalance in the field to

achieve the warp effect. Kenetic forces have a polarity and can easily be

biased in their natural flows without applying undue stress to the structure

of the body involved.

Handling the 'time slip' problem is the most complex part of the

system. Although the field is external to the body and does not experience

the distortion of time in itself, the body contained within the field have to

cope with displacement as movement across vast distances in space result in

movement through equally vast amounts of time. This is an unacceptable

consequince of warp travel.

Field acceleration handles this as well. The body within the field

experiences no inertia and is therefore in a state of stable inertia all the

time. Such bodies are moving at sublight velocities sufficiently small as not

to experience time slip. It is the surrounding space which is warped by the

allererator field. Quantum accleration of the entire field frame compresses

space in an isolinear fassion.

<HR><CENTER><H1>

Time Dilation</H1></CENTER><HR>

-------------

Two types of time disruption occur in faster than light (FTL) space

flight; virtual and actual. Actual time dilation is the difference between

the reletive 'speed' of time within the warp field and time measured outside

the field. Virtual time displacement is the apparent change in time resulting

from moving into space over distances so vast that your point of departure

appears to move backward in time and your destination seems to move forward in

time by an equally great distance.

Virtual time displacement is the one which cannot be solved at present

and the simpler of the two to describe, so I'll start there. Since light

moves at a constant velocity, moving faster than light will require light

which leaves your point of origin at the present time to have to catch up with

you. That means that you could see yourself leaving port by stopping at the

right point and using a powerfull enough theoretical telescope. If your

departure was broadcast to your destination, about a light week into space,

you could watch yourself leave your point of origin almost week after you

arrived at your destination!

Since higher life is also social life, this displacement has a real

effect on the mental state of star age (Ketueen) races. When you arrive at

your destination, only hours after you leave port, a week would appear to have

passed even though you did not really slip through time. The real

displacement is that your only contact between these points will have been

limited to light speed limited communications. This means less in the age of

subspace radio, however, radio doesn't correct for your vision.

You see your point of origin moving back in time as you leave and your

destination moving forward as you approach it. At one time, this form of

isolation posed a mental health threat to colonists. They would sometimes

look out into space and see a time before their home star was created. Radio

wasn't fast enough to counter this effect.

Actual time disruption results in the dilation of time within the

cabin of your ship as a result of it's forward momentum. We reduce this by

compressing space along isolinear chanels between navigational points so that

we can move through space at sublight speeds while covering lightyears in

seconds. This dilation cannot be completely neutralized because the ship will

be moving and ANY velocity results in this effect. N-Stable drive compensates

better than the I-Fix system, but the dilation is still there.

<HR><CENTER><H1>

I-Fix Drive systems.</H1></CENTER><HR>

--------------------

Common warp drive units are in the I-Fix class since they do not

involve moving through alternate dimensional vortexes. They are fixed in

N-space which is the same 4-dimensional time-space within which the ship

originated. These drive units rely on the principles of field accelleration

to produce short-cuts between navigational points. This works by producing

strong enough quantum fields along an isolinear corridor to produce an

apparent shortening of linear space between two points in N-space.

This effect is largely an illusion. Space itself does not really

fold. The quantum field projected to appear just ahead of the body to be

conducted along the warp chanel really accellerates the body in such a way

that no inertia is experienced, thus it appears that space is moving and not

the body being conducted along the chanel. As a result, the body within the

field 'tricks' N-space into refreshing the structure of the body at a distance

from where it could actually have been while bounded by the light speed limit.

I-Fix drive mechanics is a combination between superstring theory and

aether theory. Aether theory is the older of the two and was thought to have

been disproven long ago, until revived by corrolaries of superstring theory

and reletivity. Superstring theory is essential to warp dynamics in that it

allows the bodies involved to be conducted along the warp chanel as the energy

they are made of rather than as completed structures. If this was not

possible, the quantum fields required to producte the warp effect would crush

the body being conducted along them. Such bodies must be absorbed into the

fields during movement.

Aether theory expresses a material, called aether, through which

magnetic waves propogate. Gravity is expressed as the consumption of aether

by mass, kind of like the 'vacuum' produced near the drain plug of a tub.

Superstring theory expands on this to say that the aether is not consumed, but

that it oscillates into another dimension to return at another point where

there is reletively no mass.

Superstring theory is drawn from the fact that all 'solid particles'

of matter can be diffracted by the 'double slit experament.' This indicates

that subatomic particles are not solid, but standing waves. That leads to a

new view of reality in that nothing is really solid. Warp theory draws from

this to allow for a quantum field to be constructed along a field-frame such

that the body within the field is indistinguishable from the field. At that

point, the body cannot be destroyed by the field because there is no

difference between the field and the body.

Reletivity also helps here. Imagine that there are two stars, one on

each horizon from where you are standing on a planet. Your planet is orbiting

its star away from one star and toward the other. Since the speed of light

must be a constant, and you would see it as higher on the star you are moving

toward, there must be extra space compressed along the leading edge of your

orbit to account for the additional distance the light from that star has to

traverse to stay at a fixed speed. Likewise, there has to be a stretching of

space so that the light from the star you are moving away from does not appear

to be moving slower than C.

<HR><CENTER><H1>

N-Stable Systems.</H1></CENTER><HR>

-----------------

N-Stable drive units rely on the existence of dimensions which run

along the same plane as N-Space yet have important differing properties. For

example, hyperspace is a dimension which is essentially empty and has no light

speed limit. These dimensions must run along the same plane as N-Space so

that re-entry is possible after the distance required is traversed. The

extancy of such planes is not beyond the reach of probability.

Extra-dimentional travel for short distances requires entry into a

plane which matches the state of N-Space adequately for the survival of the

passengers of the vehicle making the journey and a shift in phase which

produces an effect which can be mapped onto N-Space as faster than light

momentum for a fixed period of time. The survival aspect of the requirements

is understandable. Mapping an effect onto N-Space as a fixed period of FTL

movement is a bit more complex, but the entire process wouldn't be worth much

without it. Why bother using N-Stable drive if you cannot get anywhere you

couldn't get just as easily without it?

Hyperspacial travel is a limited subset of wormhole travel. A tunnel

is created between two distant points in N-Space and the body travesing that

distance jumps into it. This is a subset of wormhole travel, and not real

wormhole travel, since a wormhole has no real length. True wormholes are

direct connections between distant points in N-Space which can connect without

regard for time or spacial distance.

Wormholes are like mirrors running in reverse. You look at a mirror

from the side and the mirror is an maybe inch thick. The reflection in the

mirror is close to two dimensional, and should be two dimensional. Looking

at the mirror from the front will yeild a reconstruction of 4 dimensional

N-Space within the apparent space of the reflection. There is no true limit

to the amount of space which can appear in this 2-D matrix. It will appear as

large as the space being reflected by the mirror, and last as long as the unit

of space being reflected.

With a wormhole, the effect is reversed. You look into the wormhole

and see the N-Space at a great, or not so great, distance from your current

location. It could be across the room or across the universe. From the side,

these locations will be separated by much more distance than they are through

the wormhole. Apparently, the length of the womrhole from the outside is

many times as great as the distance within the wormhole.

Moving through the wormhole requires a reletive dimensional stabalizer.

Any warp capable ship will be able to use the inertial field accellerator as

a stabalizer and enter the wormhole. The real problem being that wormholes

are are dimensionally unstable with a tendancy to collapse across any particle

of solid matter which enters them. This effect is due to the quantum folding

of N-Space which causes solid matter to hold its shape. Warp fields reduce

the body within them into a single field frame which appears to be a

collection of genesit particles held suspended across a magnetic matrix.

Hyperspace uses wormholes to move into a paralell dimensional space

which can be reletively smaller than N-Space or where the light speed limit

does not exist. Since these dimensions overlap N-Space at every point,

movement along these planes will allow you to re-enter N-Space through another

generated wormhole at a distance so great that light could not cover the same

distance in the same time frame. The case where space is reletively smaller

is the most like standard I-Fix drive, but it is not the only application of

compressed space. It is possible that the dimensions on the space you jump to

can be twisted in such a way that your ports are directly adjacent.

Perihelion is the most extreme case of spacial compression. In this

case, only a single point covers all of N-Space. From perihelion, you can

return to N-Space at any point in space-time without limits. This is the

domain of a special breed of FLT drive called star-navigation. Bodies moving

through perihelion using star-navigation are de-actualized for entry and then

re-actualized by the star-navigator at their destinations.

Spaces where the light speed limit does not exist also has an extreme

case. It is possible that additional planes which overlap N-Space use the

same time-space, however, they use it in differing orders. For example, time

spent in one of these dimensions maps back to distance traveled at light

speed. This is not all that impressive unless you realize that lateral

movement maps back to time in N-Space, thusly the body can return to N-Space

before it left. Since velocity is a matter of distance and time, the light

speed limit technically does not exist in these dimensions.

<HR><CENTER><H1>

Methodologies.</H1></CENTER><HR>

--------------

Now that the cold theory is basically finished, or as far as I intend

to go for now, we can get into reducing the cold theory to practice. This is

the exciting part even though it is really just a matter of math and

demonstrations of the concepts expressed to this point. You are still years

from reducing the hard science expressed here to your own working drive units

even if you understand everything in the remainder of this thesis. That's why

you spend years in the academy....

<U>

RGFC:</U>

-----

Long ago, the military was looking for a way to evade missile radar

on ships. The experamanet was called the "Philidelphia Project." It worked

by using a huge military degauser which cloaked the ship in question within a

huge magnetic field. This ship was not onle radar invisible, but actually

vanished, to reappear many miles from its starting point. Thusly began the

application of spacial warp technology.

A book was written in an attempt to explain why this happened, and the

entertainment industry built a story around it so that most people didn't even

know that there was a factual basis to the whole thing. This was an excellent

cover for the dissemination of information and for keeping the general public

from knowing what was really going on. All the truth was generally available

and nobody who was uninitiated cared to look.

From there, an experament began circulating through the underground

based on the infamous millitary project. The file containing this experament

is called "RGFC" for 'Reletive Gravity Field Control.' <Title breakdown is[BR>unconfirmed as of this writing.] This experament can be very hazardous if you

are not fully prepared for the incredible heat it will generate, so extreeme

caution should be used if you decide to go through with it. You will be

working with 50 Kev DC power systems flowing through coils and that is very

hazardous.

RGFC starts with a thermoplastic tube about two feet long and 8 inches

in diameter. A field coil is wound around this tube, and a second coil of

equal capacity is placed within the tube. This tube is sealed, with care to

be sure it can handle a great deal of heat and pressure, after flooding with

glycerin. The glycerin was the optimal electrolyte for the system when the

file was last updated. Both the internal and the external coils are charged

to 50 Kev (DC), and then a 25 Kev power supply is split between the coils.

Each of these three power sources must be independant to avoid crosovers which

will drain the effect of this field wave guide. Connect the negative lead of

the 25 Kev (DC) power supply to the negative pole of the central coil's power

and the positive pole to the positive pole of the outer coil's feed.

The original design called for a third coil to run through the exact

center of the whole thing as an antenna to inject frequencies into the

complete apperatus, however this has been replaced by looping a coil around

the outside of the completed wave guide. This newer design makes for better

field control. Structurally, the field guide is two electromagnetic coils

with a capacitent field across them. A central iron bar might amplify the

effect, however, it will also be subject to the same effect as the cores in

high voltage transformers and deform from the pulses in the huge magnetic

field. Powdered iron would be a better choice.

<U>

Pionizer:</U>

-------------

Based on this design, I came to the pionization core system. In

essence, the pionization core is a more efficient and mineraturized version

of the wave guide described in RGFC. Three elements are used, each one acting

as the wave guide listed above, placed in a cone shape. Exact specifications

of the pionization core are too sensitive to be released here, however, I must

detail how to use the completed structure.

Each pionization element has two power leads, and a pointed end. It

takes three elements to form a completed pionization core, mounted about a

circle so that the three elements are 120 degrees apart. (equadistant.) This

assembly is tilted so that the pointed ends, close to the center, but not

touching, are above the assembly. Antenna leads are fixed to the blunt end of

each pionization element. Three elements is the minimum which can be used to

steer a phased array in 3-dimensions, and the angle of the elements adds to

the controllability.

The power leads of the three elements are tied together under the

centeral ring, however, they must not enter the actual field produced. Two of

the elements are tied to the negative supply from the leads on the blunt end,

with the third accepting the positive lead. Keeping the points of the three

elements close together allows the quantum disturbance to be maintained within

the tight magnetic bottle.

<PRE> " /*\ " " + /-\ - " </PRE>

<U>

Element 117 <Neutronium></U>

------------------------

Now we need an intense power supply. Scientists theorize that the

elements of the periodic table, which become radioactively unstable at about

cesium in the periodic table, eventually return to stable elements. This

happens at Neutronium, element 117. Neutronium is a black metal of massive

density and semiconductive properties in the same class as Carbon, Silicon and

Germanium. We know this from its placement on the periodic table.

How does this give us power? Since element 117 is the first stable

element in the periodic table, and decrease in the gravitostrong quantum field

will result in spontaneous degeneration of neutronium into a mass of matter

and anti-matter. This degradation is so fast that the inertia of the

surrounding air is great enough to contain all but the magnetic energy

emissions. Since this is conducted across the pionization field, we can tap

the power easily.

There is a missmatch in this form of matter anti-matter reaction which

yeilds genesit particles. Positive matter and anti-matter do not have the

same mass. Such an imbalance limits the stable state of the fuel burned in

the reactor. Overburning will result in the build up of genesit particles and

possible mass residue formation. Caution must be taken to keep the engines

burning clean.

Element 117 is not the only element which can be burned in this way,

however, as it is the densest element easily effected by this process, it will

result in the highest energy production. Heating the fuel increases the total

energy production since it produces a corresponding reduction in nuclear

stability before fuel burn is initiated. This reaction is bottled by the

quantum field containment system and thusly is not constrained by the low

pressure requirement of magnetically bottled mass anti-mass reactors.

<HR><CENTER><H1>

Aether burners.</H1></CENTER><HR>

---------------

The oscillations of quantum mass in the aether is another source of

quantum energy. Since aether theory makes atoms themselves into mechanical

systems, it is required that these systems have a source of energy in order

to be maintained. Theoretically, aether burners draw their energy from the

other dimensions into which the aether flows. There is a huge amount of

energy available if the aether flow itself can be tapped.

Aether burners are like paddle wheels placed in the flow or aether as

it flows out of our dimension through the quantum distortions of solid mass.

Higher masses naturally have greater quantum distortions yeilding a larger

aether flow. While the aether is flowing between dimensions, it leaves low

pressures surrounding the masses involved, and this causes reletive motion

between any two masses which have aether flows associated with them. In short,

gravity.

Actual aether cannot be burned. If it was consumed, the universe

itself would experience a much higher enthropy level than it does. Eventually,

the universe would collapse inward upon itself as the fabric of aether into

which space is woven would grow steadily smaller. Observed reality is better

served by the theorem that aether simply oscillates back into N-Space at

points of no mass.

This theory also states that warp systems not be used close to any

inhabited system because there is a maximal velocity to the aether flow of

space and this results in a buildup of gravity in any place where warp systems

regularly operate. Space takes time to compress and decompress. Use of warp

systems in open, inter-stellar, space is advised since this space will have

a lower compression and is most likely to decompress between jumps.

Quantum energy theory states that energy can be extracted from this

system indefinitely so long as the amount extracted in any quantum-moment is

too small to promote a state change. In short, you can extract as much power

from the field as you like, as long as you don't take so much at any one time

that you deform the field. This amount of energy, constructively and

destructively, is referred to as a quantum. Because this energy must be

extracted in a single time period, a moment, the whole unit describing the

quantity and time is called a quantum moment.

<HR><CENTER><H1>

The Formula....</H1></CENTER><HR>

---------------

Calibrating the system for use requires knowing the relationship

between the field and the reletive velocity generated. Since these tests

have yet to be done to figure the precise amount of energy involved to create

an effect of any measured amount, we will express our calculations based upon

a set of known values which is specific to the configuration involved. These

are:

<LI>) The radius of the resulting event horizon. All quantum compression

fields result in the creation of apparent black holes. The event horizon

is the exact point in this 'hole' where the excape velocity is C.</LI>

<LI>) Our distance from the center of the event. Center of gravity is an

important constant in any spacial compression system. It is the best

place to measure range from since it is the point at which all the force

of the event appears to be comming from.</LI>

<LI>) Period of exposure. This one is kind of touchy since we can leave

this value in the resulting value and have a velocity which is added to

the reletive velocity of the ship to result in its final velocity much in

the same way as you'd add windspeed to planet based flight through an

atmosphere.</LI>

<Factor 1, radius, is R | Factor 2, distance, is D | Factor 3, time, is T >

<CENTER> 2CR^2T/D^2 = compressed space.</CENTER><Factor 1, radius, is R | Factor 2, distance, is D | Factor 3, time, is T >

<CENTER> 2CR^2T/D^2 = compressed space.</CENTER>

Quantum fields fall off by the inverse square law. Reletive to your

starting point, you move off twice as far and the field is 1/4 as strong.

1/2^2 = 1/4. (2^2 means 2 squared. Please accept my apology for not having

a superscript key handy.) If you move off until you are 3 times as distant,

the field strength is 1/9 since 1/3^2 is 1/9. This leads to an interesting

observation which will be important in the actual calibration section.

Mass builds up in 3 primary dimensions, however, the gravity falls

off in only 2 dimensions. The effect of gravity, in keeping with the

increased volume creating it, should be a minimum of cubed and it is only

squared. Gravity appears to act in a strait line between the centers of

gravity, thusly one dimension, and the other dimension is theorized to be

time itself. Measuring gravity is always in a velocity, thus we need a

distance and a time.

At this point, our formula is 1/D^2 . Half as far from the center of

gravity and the field is 4 times as great. 1/(1/2)^2 = 1/(1/4) = 4/1 = 4 .

Four times as great as what? We have the answer in our list of reletive

factors. Four times as great as C. C/D^2 leaves us with one problem. This

formula is only valid if D is measured in units of R. We must free up the

formula a bit by putting R into the equation to enforce the reletive balance

for any system of measurement.

R^2/D^2 . What we start out needing is (D/R)^2 which expresses D as

how many units of R we are from the center of the event. This is important

because our formula is only valid if D is measured in lengths of R. Then we

we go through the conversion: (D/R)^2=(D/R)(D/R)=D^2/R^2 . Since this is on

the bottom of the equation, C/(D/R)^2, we have to calculate 1/(D^2/R^2) which

is R^2/D^2. The formula is now CR^2/D^2 .

Our next constant is T. What we're after is a matter of distance, and

calculating out the units of this equation, we resolve to a velocity:

(m/s * m^2 / m^2 = m/s) To get rid of the seconds, we have to multiply 1/s

by s. S is seconds, thus we need a time value in the equation. CR^2T/D^2 is

the result. If we leave out the time constant, we'll have the accelleration

added to some I-fix drives which place a quantum disturbance just ahead of

them and 'fall' faster than light.

The total compression of space really does not end at the center of

gravity, so we end up with a total compression of 2CR^2T/D^2 . This is the

weakest portion of the formula since, although undenyably real, can the ship

really use this portion of the warp? Only if the ship crosses the center of

gravity. There is only one safe way of doing that and it involves placing the

center of the warp field within the ship itself.

At the center of gravity, D=0. 2CR^2T/0^2 is undefined in common

mathematics. In higher forms of math, it is possible to prove that 1/0 is not

undefined, but infinity. This point must be avoided since there is no single

point of N-Space which could contain more than all of N-Space. By the

geometric definition of dimensions, this point is in another dimension.

<HR><CENTER><H1>

Geometric Definition of Dimensions.</H1></CENTER><HR>

-----------------------------------

By definition, a point is a unit which occupies no space. Stack an

infinite number of points, end to end, such that AB+BC=AC and you will have a

line which is 1 unit in length and no units in width. AB+BC=AC is the sinple

mathematical definition of between. It means that, the distance from A to B

along a strait line, plus the distance from B to C along a strait line, is the

same as the distance between A and C. Every point in this line is required to

be between the point where you start and the point where you end up.

Your line segment has no width. Stace enough of them side by side

with each line being between your first line and your last line, and you will

have a single plane with a width of 1 unit. Again, this simply requires an

infinite number of lines and an extended definition of between. It does not

matter what unit of measurement you end up with, the concept is the same.

Zero times infinity is 1.

I can hear many of your thoughts stating "zero times any NUMBER is 0."

To this I respond, "what number?" Both zero and inifinity are concepts, not

numbers. Zero is a place holder and takes the place of a number which has no

value. Infinity is, by extension, also a place holder. Rather than having no

value, infinity has ALL value. These concepts are opposites.

Stacking an infinite number of planes will give you a single unit of

height. The width of a true plane is infinite, as is the length of a true

line. We have now come up to 3 dimensions and a fourth remains. It remains

to be seen if N-Space is bounded or infinite in any single dimension, however

theory leans toward N-Space being limited in all 4 dimensional planes which it

crosses.

An infinite stack of 3-D spaces will give you a single unit of

duration. Q-Techs, such as myself, often refer to any single 3-D space as a

moment. It is like a frame of film holding an infinitely small portion of

time in a static representation. A moment lasts for no period of time and is

a basic concept of physics. 4-D N-Space is dynamic and physical computation

will be error prone because of imperfections in the way moments project across

seconds, like the smearing of moving objects in any single frame of film.

If we extend this, we end up with an infinite amount of time-space

becomming a single unit of 5-D space. Our entire known reality is just a

single point at this higher level. From this point, it would be possible to

enter anywhere in our time-space. However, our N-Space is so small that it

would be lost if you move at all in this higher plane.

Star-Navigators are an odd breed of men in that they're born with the

gift of being able to actualize across this vortex at perihelion. I will not

get into these mechanics as it is beyond the scope of this paper, yet, it is

a fasinating application of Quantum principle and mechanical capacity. Unless

you have a star-navigator and the photon echo array he needs, do not cross

this central vortex of the warp field.

<HR><CENTER><H1>

Pionizer Configuration </H1></CENTER><HR>

----------------------

A standard, class 1, field frame is generated from an array of nine

pionization elements arranged in 3 pionization cores. The pionization cores

are equadistant around the ship's hull, forming an equalateral triangle. Class

1 is primarily for small craft so this small assembly is sufficient as it is

adequate also for our discussion. Three pionization cores, given enough power

could handle a body of any size. Configuration is the key.

Each core is made up of 3 pionization elements fashioned into a cone

with the top cut off. The area between the points at the top of the cone is

for the bottled quantum disturbance. In essence, the body of the warp capable

structure is ringed with three contained 'black holes' at specific points

along its hull. These cores are usually positioned just ahead of the center

of the ship along a horizontle axis, with the cores facing forward in the

same verticle plane.

To use the drive, it must be calibrated at this point. The angle of

the pionization cores must be adequate for the three quantum disturbances to

combine ahead of the ship without passing through any part of the ship. If

the fields intersect the body of the ship, structural instability will result.

Tune the freequency injectors of each pionization element so that the quantum

disturbance generated by each core will move along the skin of your ship at

a distance no less than 1 diameter from impacting with any part of the ship.

The minimal angle at which the 3 cores can combine quamtum fields as

close the the nose of the ship as possible without hitting the skin, is called

the ship's critical angle. Do not exceed this angle. Conversely, the power

limits state that the quantum disturbances can only remain bottled up to a

given distance from the pionization cores, the main reason that the cores are

forward of the ship's center, and this is referred to as the range angle. As

the term implies, this sets the ship's warp range by setting the maximum

compression the ship can handle.

At this point, the field looks like a cone. It originates from 3

points and extends until the three field beams combine into a single field

just ahead of the ship's nose. From this vortex, where the three quantum

disturbance fields combine, a single compression chanel forms directly forward

from the ship's nose. This is the ship's warp chanel.

To chose a ship's vector, setting a course, you would draw a line from

your ship's center of gravity to the destination point in space. Then, you

steer the beams generated when each core extends it's quantum disturbance

until the beams intersect at a point on that line as close to the ship's nose

as possible. All three beams must be balanced so that no single field is

clearely stronger than any other. When the beams combine, the entire front

of the ship will become a singular field-frame and be pulled into the warp

chanel. Your trip begins when the quantum-moment of the fields first reaches

the inertia of your vessel.

<CENTER><H3> Bon Voyage.</H3></CENTER>

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